Input_dpad_analog, input_libretro_device and video_shader are blacklisted on purpose.Įven though those can’t be saved from the GUI they may still load fine if added directly via a text editor. There are more but it’s not fully documented. Also they can’t store input bidings as of now. Overrides can’t save parameters that aren’t part of the settings struct, like soft filters, input_dpad_analog settings, input_libretro_device. Won’t take other overrides into consideration. Saving will compare main config and current config only. It’s possible to have stacking but it’s not advised, saving overrides doesn’t consider stacking. Overrides are loaded in that order, core, dir, content. Content override: config/dir/Picodrive/nf.Content dir override: config/dir/Picodrive/nf.Core override: config/dir/Picodrive/nf.Say we save overrides for: c:\games\genesis\sonic.md using the picodrive core Override will be loaded whenever content is loaded from the dir with the core that was used before) Content directory overrides (file will be named after the parent directory, it will be saved inside a folder named after the core.Override will be loaded whenever the content is loaded with that core) Content overrides (file will be named after the game name inside a folder named after the core.Override will be loaded whenever content is loaded with that core) Core overrides (file will be named after the internal core name.There are three types of overrides implemented at the moment: Overrides are loaded automatically on content load. ![]() You can save overrides via the GUI (quick menu->overrides).Overrides: similar to append config (it uses the same internal functions but it’s automated), their purpose is to have some parameters different from the main config without the changes being reflected on the main config. The main configuration NEVER stores remap data. That way you can have a partial file that gets never modified on top of your usual config. You can also append (although the proper term would be stack) config files via the -append command line parameter. Retroarch main cfg, usually retroarch.cfg, you can load different config files via the -config (-c) command line parameter or via GUI. I will only be using this setup for any system / core where I do need to vary setting other than the shader / layout options as the Per Game level.I guess I should explain the difference between all the configuration files we have to avoid users getting confused. So in summary, for any system you are using RetroArch for, you can always use RetroArch's append functionality for per game configuration changes. With the above setting now all EA games load up by default supporting 4 controllers, and there is no need to change the controller type and restart the game. config/Genesis Plus GX/NBA Live 96 (USA, Europe).cfg This feature will allow for any cfg setting to be overridden.Įxample of setting the 1st player controller to the EA 4 Way Play controller for NBA Live 96:: This is beneficial because while RL allows for Per Game configurations, you can only change certain cfg settings such as overlays, shaders, and other display settings. NOTE::: This configuration file only needs to be the "delta" that you want to change from the previous loaded settings. cfg file that has the game specific configuration. Within that same folder you need to create a. Since RL supports passing in a Per System config file as part of the command, you don't really need to use this feature, as RL actually has more flexibility. NOTE::: This configuration file only needs to be the "delta" that you want to change from the default settings. ![]() Within that folder you could create Genesis Plus GX.cfg file that has the core specific configuration. This link was what I found out there that best describes the feature. In my example I am using Genesis Plus GX, which is what the folder should be named. The folder should be the display name of the core, not the DLL name. To use the native RetroArch per config / per game "appending" functionality you need to create a folder for the core you are using underneath the main config directory. retroarch.cfg or Sega Genesis.cfg, depending on how you are setup). IMPORTANT NOTE ::: For this to work properly the follow settings must be set correctly in whatever configuration file RL is loading as part of the command line (i.e. I was able to successfully get it to work both natively in RetroArch, outside of RocketLauncher, as well as inside Rocket Launcher. ![]() I finally got around to playing around with this.
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